Computer Use moves from work automation toward gaming and racing assistance
Astra used Computer Use to play Balatro and won a game, while a user watched and informally second-guessed its decisions. The experience was likened to coaching a child on a soccer pitch rather than forcing an AI system through a task.
ChatGPT compared racing-simulator lap times with beginner and best-in-class benchmarks, then offered to analyze a full-lap video to help cut seconds. Computer Use is planned for testing in iRacing, although its ability to control the simulator in real time remains unclear.
The use case is presented as a potentially enjoyable way to spend an AI agent’s quota and as evidence that such systems could serve as gaming or training assistants. A further prediction is that agents may soon take over a user’s place in gaming and simulation interfaces.
